![]() If you are a longtime Illustrator user, the implementation of bezier curves in Blender may drive you batty. Blender is a powerful 3D image and animation edition program which must be highlighted because, in addition to a powerful engine and a good interface. Getting human body models from MakeHuman don't work well for several reasons. That makes getting models made in other applications a problem, because a number of those use triangles. It really needs some rudimentary human models & clothing such as Poser or some of the other modelers use & would be useful to people immediately, then.īlender models are oriented toward quad meshes. Blender Mac is used to create 3D models and animations. ![]() In fact, it resembles a decade old 3d CAD program in its complex & slightly convoluted panels.ģd modelers all use their own keyboard shortcuts to whirl & twirl & zoom vs pan & rotate. The 2.5x version is moving to a different paradigm from the 2.49 stable version, but doesn't feel Mac-like in the least. The most important component for Blender is a good graphics card. It supports the entirety of the 3D pipelinemodeling, rigging, animation, simulation, rendering, compositing and motion tracking, and video editing. Since hardware questions and computer recommendations are considered off topic here, and this is a frequent topic that often comes up in new questions, here is a somewhat canonical answer that hopefully covers the main points. Violates everything you'd be used to doing, which makes for a long learning curve if you've used any other 3d application!ĭon't expect to be proficient in a week or month. Blender is a free and open source 3D creation suite. Stable versions didn't play well with up-to-date Illustrator files. They have not finished the import-export options in the 2.56a beta version, so it could be a problem moving to & from solid modelers. For free, this is very good as a surface modeler & it has it own animation built in.
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